What ad champion should i buy




















Galeforce Galeforce. Goredrinker Goredrinker. Guardian Angel Guardian Angel. Guardian's Blade Guardian's Blade.

Guardian's Hammer Guardian's Hammer. Harrowing Crescent Harrowing Crescent. Hearthbound Axe Hearthbound Axe. Hexdrinker Hexdrinker. Hullbreaker Hullbreaker. Immortal Shieldbow Immortal Shieldbow. Infinity Edge Infinity Edge. Infinity Force Infinity Force. Ironspike Whip Ironspike Whip. Kraken Slayer Kraken Slayer. Last Whisper Last Whisper.

Long Sword Long Sword. Manamune Manamune. Maw of Malmortius Maw of Malmortius. Mercurial Scimitar Mercurial Scimitar. Mortal Reminder Mortal Reminder. Muramana Muramana. Navori Quickblades Navori Quickblades. Noonquiver Noonquiver. Pauldrons of Whiterock Pauldrons of Whiterock. Phage Phage. Phantom Dancer Phantom Dancer. Pickaxe Pickaxe. Prowler's Claw Prowler's Claw. Ravenous Hydra Ravenous Hydra. Runesteel Spaulders Runesteel Spaulders. Sandshrike's Claw Sandshrike's Claw.

Serpent's Fang Serpent's Fang. Serrated Dirk Serrated Dirk. Serylda's Grudge Serylda's Grudge. Silvermere Dawn Silvermere Dawn. Spectral Sickle Spectral Sickle. Steel Shoulderguards Steel Shoulderguards.

Sterak's Gage Sterak's Gage. Stormrazor Stormrazor. Stridebreaker Stridebreaker. Syzygy Syzygy. The Collector The Collector. Tiamat Tiamat. Titanic Hydra Titanic Hydra. Trinity Force Trinity Force. This allows Nasus to focus on gaining tank items while building his damage through successive minion kills using his Q. Once you have built up a couple of tanky items and gained more than stacks, start hunting down your enemies. As a Singed player, you will want to secure a large mana pool while also building up your tank and mobility.

If an enemy chases you, lay down a trail of poison, and your enemy will usually have to give up, lest they take too much damage chasing. Malphite is a fantastic tank with potentially the best team fight initiation ability in the game. In your first game, you can even start making game-changing plays with his ultimate.

For a more in-depth guide to Malphite, check out our Malphite Strategy Guide. The jungle position is one of the most difficult positions to master in the game, yet there are a few starter champions that make the learning process much easier.

We will cover these below. Your job in the early game is to ambush enemy champions in their lanes referred to as ganking , helping your teammates get ahead. As a new jungler, try to kill either the red buff or the blue buff first, whichever is on the bottom side of your map to start.

The reason for picking the buff on the bottom side of the map is that you can get both allies from your bottom lane to assist you in taking it down. Roam the jungle, focusing on killing jungle camps until one of the enemy teams pushes your allies up onto their turret.

At that point, head over to that lane and try to turn the tables on them. Rammus is a relatively easy jungle champion for beginners due to his high mobility and relatively simple role in fights.

He packs a great tank and a taunt which forces the selected champion to auto attack for a few seconds. As an early Rammus player, you will want to focus on positioning and improving your jungle pathfinding.

His mobility is forgiving and will help you take advantage of last-minute ganking opportunities you may otherwise not have been prepared for. Skarner will drag his targets around with him with his Ultimate Impale instead of taunting them, but the idea is the same.

Playing Skarner causes Crystal Spires to appear all around the map. These significantly increase your mana regeneration, movement speed, and attack speed when in range. Amumu has great wave clear with two AoE abilities, allowing you to rapidly clear camps, so you can get back to supporting your lanes with ganks. His Q Bandage Toss allows him to dash forward and pin down an enemy champion which is great for ganking and initiating team fights. With Amumu, you will want to practice landing his Q.

Udyr is a very versatile champion. You can play him as a tank, a glass cannon, or as a bruiser somewhere in between preferred. Additionally, depending on which skills you choose to level up, you can build him either AD or AP. With one of his abilities, you can even stun your opponent after closing on them. Udyr is an interesting champion in that he has no ultimate. He instead has four different fighting stances that you level up.

When you change into a new fighting stance, you get a temporary bonus, and while you stay in that stance, your strikes gain another bonus. The key to fighting with Udyr is quickly changing back and forth between 2 or 3 stances during a fight to continually refresh the temporary bonus gained on entering a new stance.

Udyr is a great beginner jungle champion because he is very hard to be counter jungled and can make use of many different items, making planning your item build less critical and more forgiving of mistakes. Jax is a melee duelist that can stand up to almost any other champion in the late game. His mechanics are also not that hard to master, making him an excellent choice for beginners looking to learn a new jungle champion. In the early game, focus on farming your jungle.

Jax destroys enemy champions due to his massively overpowered E Counter Strike ability. In the late game, feel free to roam, looking for any open objectives. With the middle lane only a moderate distance from the other lanes and most jungle camps, mid lane champions can have a huge affect on the game. Destroying the opposing mid turret also means opening a significant amount of the enemy jungle to your team.

Mid lane is also a dangerous place, as ganks can come from either side of the lane. A lot hinges on the mid laner, which is why beginners should play more cautiously at first.

Always keep at least one of the side bushes warded and favor that side, so the enemy jungler will have to travel farther to gank you. If an opportunity arises for you to sneak out of your lane to gank another lane, take it. The top lane can seem intimidating because of its isolation from the rest of the map. However, if there is any top laner that can take the mantle of being beginner-friendly while also dominating this isolated lane , it is most certainly Renekton.

He is an early game bully and satisfying champion with a lot of presence all throughout the game. Despite his late-game being not as great as other farm-based characters in League of Legends , he can still rise to the occasion and carry easily, making any win satisfying for a new player. Nautilus can be played in nearly any lane, but finds his home best as support.

He isn't a typical support for most players, as he has no heal, shield, or protection abilities. But, he is tanky, has a lot of crowd control, and can teach new players how to prioritize the enemy team in terms of focus.

A new player will find it comforting to have this low-effort but high-impact champion under their belt, even if he is slow to start and get rolling in the current meta. His ability to start fights is unparalleled in the current meta, and this makes him an effective pick for any team.

Malphite easily feels like a tank in League of Legends , especially when the enemy is composed of physical damage characters. Sometimes, he feels like an unstoppable brute no matter how much gold he has, and this sort of empowerment is perfect for a new player.

Teachers can take away the passive supports and place the newcomer in control of this ulting monster, and they will enjoy every team fight even when they lose. His high-impact playstyle and simplicity make him a perfect pick for new players looking to make an impression. For an assassin, Ekko is both fun and easy to learn. He can use his abilities to weave in and out of fights while keeping his ultimate ready for when he gets low on health.

Although skilled players know how to play around Ekko's strong kit, he also is perfect for learning when to engage in fights, split-push, or otherwise cause havoc quickly and easily. His ultimate completes his already very strong kit, creating a strong, yet very safe and effective, assassin with a lot of wiggle room for new players. In other words, it's hard to make a game-ending mistake. Vi's abilities are easy to learn, and also extremely effective at isolating a single target.

She is probably the easiest jungler to learn from scratch. Her abilities are straightforward and, although jungle is an intimidating position to learn, she excels at making it an accessible role for beginning players, even when being overwhelmed by the relatively new items in the game, mythic or otherwise.

Even the most skilled Vi players use her first 3 abilities to engage, and then her ultimate to finish off an enemy carry. Otherwise, she can be built either tanky or high on damage for when she is very fed. This makes her a strong, flexible pick. Veigar is one of the easiest mid laners in League of Legends. He stacks ability power using his abilities and becomes a one-shotting beast in the late game.

Even so, he is no pushover early, and new players can find themselves easily winning trades without much effort and then learning the fundamentals. If there is one skill that beginners tend to forget, it's the idea of positioning to maximize damage and survivability.



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