How does reinforce work mtg




















You still pay its costs. Put a corruption counter on up to one other target creature or planeswalker. Untap it and put a corruption counter on it. It gains haste until end of turn.

Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order. You choose a nonland card from it. That player discards that card.

Evoke—Exile a black card from your hand. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.

When you do, destroy target creature or planeswalker. Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. Create a Food token. Menace When Loathsome Curator exploits a creature, destroy target creature you don't control with mana value 3 or less.

You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order. You may choose new targets for the copies.

When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge. Whenever you cast a spell, draw a card. When you do, Mount Velus Manticore deals X damage to any target, where X is the number of card types the discarded card has.

Whenever you discard a card, each opponent mills two cards. They put the top two cards of their library into their graveyard. At the beginning of each player's upkeep, that player discards a card. Tap it. Do this only once each turn. Flying When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls. Put a time counter on Out of Time for each creature phased out this way. Vanishing At the beginning of your upkeep, remove a time counter from this enchantment.

When the last is removed, sacrifice it. When Piru dies, it deals 7 damage to each nonlegendary creature. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1. Search your library for a card, put that card into your hand, then shuffle. If there are four or more card types among cards in your graveyard, choose both instead.

Put one of them into your hand and the rest on the bottom of your library in a random order. Until end of turn, you may cast that card. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step. At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.

Return all enchantment cards from your graveyard to the battlefield. Auras with nothing to enchant remain in your graveyard. Ruin deals damage to target creature equal to the number of lands you control. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green. You and creatures you control have protection from the chosen card type.

Activate only if Skyblade's Boon is on the battlefield or in your graveyard. Target creature you control fights up to one target creature you don't control. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand. Enchanted creature doesn't untap during its controller's untap step. When Specimen Collector dies, create a token that's a copy of target token you control.

If you do, return Squirrel Sanctuary to its owner's hand. Its owner puts it on the top or bottom of their library. Evoke—Exile a blue card from your hand. Target player sacrifices a creature. Whenever Svyelun attacks, draw a card. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card.

Put both cards onto the battlefield under your control, then shuffle. If you do, draw a card. Trample, haste Trample over planeswalkers This creature can deal excess combat damage to the controller of the planeswalker it's attacking. Thrasta, Tempest's Roar has hexproof as long as it entered the battlefield this turn. When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.

Eternalize only as a sorcery. You may cast this card from your graveyard for its escape cost. When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random. You choose a card from it. That player discards that card, then discards a card at random. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.

Sacrifice after III. When you do, return target creature card from your graveyard to the battlefield. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs. When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. Activate only once each turn.

Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. Draw a card. When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. To mill a card, put the top card of your library into your graveyard. Whenever you tap a land for mana, add one mana of any type that land produced.

It's still a land. Destroy target artifact. The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield. Skip your draw step. You have shroud. Edit source History Talk 0.

See rule Reinforce Therefore objects with reinforce will be affected by effects that depend on objects having one or more activated abilities.

Wizards of the Coast. Keyword Abilities. Keyword Actions. Backbone Conjure Perpetually Seek Unstoppable. Ante Divvy Rhystic.

Bury Landhome Substance. List of obsolete terminology List of deprecated mechanics List of silver-bordered mechanics List of unreleased mechanics Storm Scale.



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