Square Enix are also seizing the unexpected momentum and announced a day free login campaign for returning players. A couple of months back in April, Square Enix had announced that more than 22 million players have registered for the game, a number that is only going to increase once Endwalker releases in November.
It is far too soon to pronounce WoW dead now as Blizzard is certainly already trying to turn things around. Just recently a community survey of theirs included questions regarding Final Fantasy XIV, so they are aware of the current predicament. How and when they will tackle it, remains to be seen however as there is no timeline yet for Patch 9.
For now Final Fantasy XIV is enjoying its day in the limelight and it certainly helps that it can stand on its own two feet and does not need WoW refugees to survive.
This migration of players could also just be a flash in the pan as WoW still boasts of a large and dedictaed playerbase. There have been many times I've taken weeks and sometimes even months off of WoW to play another game.
However if the current trend should last World of Warcraft is in dire straits and needs to do a lot more to re-earn the goodwill of their players.
Here is everything you need to know about the event. The CEO of Discord teased a possible integration of crypto wallets in the platform, which was met with an overall negative response by users.
Age of Empires IV has finally arrived after almost two decades of waiting. Which civilizations seem to be the strongest right now? Tiamat Gaia. Titan Mana. Valefor Gaia. Unicorn Elemental. Sargatanas Aether. Gilgamesh Aether. Faerie Aether. Siren Aether. Shinryu Mana. Anima Mana. Asura Mana. Phoenix Light. News News. Patch Notes and Special Sites Updated -. Community Community Wall Blog. New Posts.
Dev Tracker. Fan Kit Updated -. Customer Service. Mog Station. It may very well not, but it also might really get its hooks in you. I want to get a good taste off the game to see if I like it enough to quit or not. So far… Not bad. Not exactly. Cross-server play is a quite a bit more of a hurdle than on WoW facing server log-in queues that can be weirdly long, atop a prior queue just to use the transfer service , at least if you want to ever see anyone from that server outside of solely instanced content or join an FC Guild there.
Especially given how little attention is given to fluidly animating attacks during movement XIV among the kings of whacky gliding animations in combat , and how long it takes to gather oGCD abilities especially after so much pruning to skills , it can feel more than a little absurd. You could go hiking in Coerthas some 7x or so its current square footage and, awkward invisible walls around certain slopes aside, it felt very much like a real and expansive place. Sadly, the later expansions and their larger zones have never really managed to find a good balance between a sense of realistic scale, expanse, or geographic flow and providing points of interest.
That said, it will get better, by a lot, in terms of zone design. Heavensward, especially, has some beautiful ones. Damn, yeah, if they could just fix that see Windbite, Venomous Bite, True Thrust, Dragon Kick, and Perfect Pitch as the most notorious examples , allow for multiple oGCDs to be queued as not to almost intentionally screw over high ping players on double or triple-weave jobs or practically remove double-queuing altogether and just start from a base GCD of 2 seconds… that game would have so much broader an audience available to it.
At this point I would probably unsub WoW until 9. I just happen to be very much into what it does well while simultaneously not caring much about the content it sucks at. FFXIV has huge issues with its early game, where both the combat and the story are kind of eh.
Yes and no. I actually managed to get a character made just before the servers went down last night.
0コメント